First, don’t shuffle the deck… who cares if you’ll get all
yellows. If you are young, go through the deck and find all of the good cards
and give those to your friends (if your teacher is playing, give her all
terrible cards). Step two, deal five cards, not seven. Dealing here is giving
five cards to one player, then the next, not dealing one card at a time to each
player (the cards really never get mixed).
Play “rock, paper, scissors” for five minutes to see who
goes first (there will be some confusion as to whether to say it in Korean or
in English. Also, they will argue over someone not making a clear selection or
waiting until seeing what everyone else has chosen. This means they will start
over. Finally, when the first player is chosen, he or she may then choose the
order… however some students will complicate things and try to continue “rock,
paper, scissors” to find the exact order (similar to a star), meaning they’ll
never remember the complicated pattern they’ve just created, because they can
never remember the order, no matter if it is counterclockwise or clockwise.
Now that almost fifteen minutes has passed, the game can
begin. But first, you show your good cards to everyone (some students will
actually lay their cards face up on the desk). The dealer turns a card over—let’s
say it’s a green three—here is when it gets tricky. Anything goes. If the
player doesn’t have a three, wild, or green card, he/she will put down any card.
If the students are feeling cranky, they will call the player on this, if not
play will continue on that card. Some students will put down all of their cards
of the same color… all of them. Some students may put down all of their same
number cards. Another thing that could happen is, let’s say a red two is
played, a student will put down a yellow six followed by a red six because they
want to keep the red theme.
When a special card, such as reverse gets played, you can
ignore it, or play a skip card to cancel out the reverse. If more than one
reverse card is played at once, get super confused by the order. If there are
three reverse cards played, argue for three minutes on the direction. Skip
cards, as mentioned before can cancel things out, such as reverse and plus
cards, however, not another skip card. Skip cards can also be ignored.
Plus cards can be built up (each player places a plus card
on top of the last). If a draw four wild card is placed, ignore the color
completely and place a draw two card on top, then choose the color, after
everyone yells at you for not choosing a color.
They’ve added another rule, that the person who doesn’t
shout “uno” first, must draw a card. This means, that when a player is down to
two cards, there is a standoff on who is going to say it first, this could take
up to a minute. If the person with one card says “uno,” first, the other
players must take one card each.
Not only are the “rules” completely impossible to follow,
the students don’t seem to grasp the strategy of the game. They will miss
obvious plays, drawing more cards while they have at least three cards they
could have played. This means, I win every time I play with them and that
includes playing with official rules while everyone else plays their way. Ok,
so I loose when they play drop every card of the same color… but any other
time, I win.
Have fun if you are going to play the Korean way. Don’t
forget to check your phone every few minutes. Especially if it is near your
turn, you have to make everyone wait for you. If you have fringe, you must flatten it and
check yourself in some sort of reflective surface before your play. Oh, and
scream at the top of your lungs at every possible moment. Boys are not excluded
from any of these activities. Oh and
never, ever, ever dream about playing Uno with a deck of cards other than Uno
cards! It is sacrilegious.
